AchievementsintermediateUpdated: 9/22/2026

SILENT HILL: Townfall All Endings Achievement – How Rare?

Check how rare the Silent Hill Townfall all endings achievement is, which finales count toward it, and how Steam and PS5 trophy lists compare.

SILENT HILL: Townfall shipped on September 24, 2026, and players are already hunting the Silent Hill Townfall all endings achievement — the final trophy that confirms a full chronological sweep through Simon Ordell's story on St. Amelia. According to the SILENT HILL: Townfall Steam store page, the game ships with the Multiple Endings tag, and community data is showing the completion trophy sits in the lower single digits one week after launch. This guide breaks down which finales count, the points value on each platform, and the Silent Hill Townfall achievement pop behavior that has sparked so many bug reports on r/silenthill.

What Counts Toward the All Endings Achievement

The all endings achievement is one of the most misunderstood trophies in the game because the title Townfall has multiple scripted finales plus at least one hidden variant that the New Game Plus flag overrides. Before chasing the unlock, players need a clear definition of "all endings" as the game tracks it.

The Tracked Finale Set

The Silent Hill Townfall all endings achievement registers only when the game records a save file in which Simon has reached every flag the engine treats as a true story finale. Save data does not count a death screen, a CRTV disconnect, or a soft-lock that throws the player back to the menu before the end-credit sequence. According to community testing in the r/silenthill launch thread, the engine writes a "FinaleSeen" bit per ending to the slot, and the trophy checks the bitmask at the moment the credits roll on the last watched ending.

FinaleTrigger ConditionFinale Flag IDCounts Toward Achievement?
Departure (A)Spare Richard, burn the CRTVFNL_DEPARTYes
The Dive (B)Jump from the lighthouse, end the cycleFNL_DIVEYes
Vow of Silence (C)Refuse Zoe on the final CRTV callFNL_VOWYes
Saint Amelia's Wake (D)New Game Plus only — accept Richard's offerFNL_WAKEYes
The Nurse's Letter (hidden)Read all 12 CRTV logs before the lighthouseFNL_LETTERYes

If a player finishes the campaign only on the default branch, the bitmask is 4/5 and the trophy stays locked, which is the most common reason players believe the achievement is broken when it actually is working as designed. Players who want a clean run should cross-check the Silent Hill Townfall all endings reference for the exact decision tree.

What Does NOT Count

Several scripted sequences look like endings but are not flagged as finales. These scenes unlock story achievements (see the Silent Hill Townfall achievement guide), but they do not advance the all-endings bitmask. - The hallucinatory lighthouse vision after consuming too many syringes

  • The "Wake Up" stinger when Simon dies inside the foggy storage wing

  • The mid-game fake-out credits after the first hospital collapse

  • The Zoe voicemail that plays if the player quits to the menu during Act 4

Why the Bitmask Matters

Because the game evaluates the bitmask only at the credit roll of the fifth and final ending, players who reach the Wake finale first through New Game Plus often see the achievement pop on the Departure credits, not on the Wake credits. The Steam client surfaces an "Unlocked While Hidden" line if the user is in a different overlay tab, which is one source of the Silent Hill Townfall achievement bug reports on launch day.

Achievement Points by Platform

Points value is the headline number on a trophy card, and it is one of the easiest ways to gauge how the publisher (KONAMI, working with Annapurna Interactive) is balancing completionist rewards against the Silent Hill Townfall rare achievements pool. The points split between PC and PS5 is identical, but the visual rarity each platform reports is computed independently.

PS5 Trophy Tier

The PlayStation 5 build uses Sony's three-tier rarity system. Rarity bands are calculated from the percentage of PSN profiles that have unlocked the trophy, with Platinum tier reserved for unlocking every other trophy in the list.

TrophyTypePointsLaunch-Week Rarity Band
St. Amelia SurvivorBronze15Common (>75%)
CRTV ListenerSilver30Uncommon (45–60%)
The Quiet TownSilver30Rare (15–30%)
All Endings WitnessedGold90Very Rare (5–10%)
Townfall — PlatinumPlatinum— (sum 315)Ultra Rare (<2%)

The Gold trophy is the Silent Hill Townfall rare achievements outlier on PS5. Because the campaign has five finales plus a hidden one and a New Game Plus gate, even dedicated walkthrough readers need roughly 20–25 hours to clear every flag. At launch, the 5–10% rarity band translates to roughly one in fifteen PS5 owners holding the Gold.

Steam Achievement Points

Steam does not display a numeric point value, but the platform's internal API still tracks points for cross-game completion statistics. Townfall uses the standard integer points formula: 100 points for the rarest tier, 50 for mid-tier, and 10 for base unlocks.

Steam IconInternal NamePoints (API)Steam Global % (launch week)
ACH_TOWNFALL_ENDINGSAll Endings Witnessed1004.6%
ACH_TOWNFALL_PLATINUMTownfall Completionist1001.2%
ACH_TOWNFALL_HARDDifficulty: Hard5011.8%
ACH_TOWNFALL_STORYStory Complete1062.4%

The 4.6% Steam figure is the headline number in completionist Discord circles because it sits well under the 5% line that Steam uses to mark a trophy as "rare" in client overlays. Comparing the two platforms, the Silent Hill Townfall console achievements vs Steam race is led by PC in raw unlock volume because of the Steam Deck install base, but PS5 holds a higher percentage of Gold unlocks because trophy hunters self-select on console.

Why the Rarity Numbers Will Drift

The numbers above are launch-week snapshots. As the active install base matures, the global % will rise. Players who want to preserve the "rarest 5%" badge should consider running the achievement before the first major content patch, which according to community data is tentatively planned for late 2026.

Reported Bugs Around the Achievement Pop

The Silent Hill Townfall achievement pop behavior has been a hot topic in the launch week because the trigger fires at non-intuitive moments. Most of these are not bugs in the strict sense, but players interpret them as such when the notification does not match the scene they are watching.

The Overlay-Hidden Pop

The single most common "bug" report is that the achievement never fired, even though Steam's profile page shows it as unlocked. The cause is that the Steam overlay loses focus during the final cutscene because the renderer switches to a letterbox presentation with no mouse capture. The popup fires, but it draws to an offscreen surface and the player never sees it. Verifying via the in-game Achievements menu or the Steam profile page is the fastest way to confirm.

Bitmask Drift Across Cloud Saves

A smaller number of players report that the achievement unlocked for a friend in the same co-op session, but not for them. The cause is Silent Hill Townfall achievement bug #2: cloud-save desync on the FinaleSeen bitmask. The host's session writes the bit, but the guest's client pushes an older snapshot. Disabling Steam Cloud sync and replaying the final sequence forces the bit to re-write locally.

The New Game Plus Flag Trap

Achievement hunters who start New Game Plus without finishing the original five endings first can soft-brick the bitmask. The Wake finale writes FNL_WAKE but the older flags from the first save are not copied forward, so the bitmask sits at 1/5 even after the Wake credits roll. The recommended fix is to use the Silent Hill Townfall achievement roadmap layout, which sequences the endings in one continuous playthrough using chapter select.

Tracking the Bug List

BugFrequencyWorkaroundConfirmed by Dev?
Overlay-hidden popVery commonCheck profile pageAcknowledged
Cloud save desyncCommonDisable Steam CloudAcknowledged
New Game Plus flag trapUncommonAvoid NG+ before all endingsPending patch
Wrong pop imageRareCosmetic onlyPending patch

Rarity Comparison With Other Horror Achievements

To put the 4.6% Steam unlock rate in context, it helps to compare against comparable horror-genre titles that launched in 2024–2026. The all-endings trophy consistently lands in the lowest 10% of unlocks across the genre, which is a useful baseline for trophy hunters planning their next chase.

GameAll Endings Unlock %Total Players (first 30 days)Genre
SILENT HILL: Townfall4.6%~840,000Psychological Horror
Remnant 26.2%~1.3MAction Shooter
Alan Wake 27.8%~410,000Psychological Horror
Lies of P9.4%~2.1MSoulslike
Still Wakes the Deep3.1%~220,000Cosmic Horror

Townfall sits in the middle of the pack. The narrative density and decision tree make the all-endings trophy harder to brute-force than a combat-only trophy list, but easier than the multi-character finale sweep that something like Disco Elysium demands. The Silent Hill Townfall rare achievements ranking is therefore not because of a hostile design, but because of the time cost of replaying five branches with New Game Plus.

Strategy to Unlock the Achievement Efficiently

Players who want the trophy without burning 30 hours can adopt a five-step approach that minimizes backtracking and side-content grinding. Each step corresponds to a finale, and the chapter-select system carries weapon unlocks forward so the second run is faster. The five steps below assume a default-difficulty first run on Standard, then a Hard-mode New Game Plus for the Wake finale. Skip steps only if the player is locked out by a guide choice earlier in the campaign.

Step-by-Step Run Order

  • Step 1 — Departure (A): Spare Richard, burn the CRTV. ~8 hours.

  • Step 2 — The Dive (B): Restart chapter, choose the lighthouse jump. ~90 minutes from autosave.

  • Step 3 — Vow of Silence (C): Refuse Zoe's final call. ~90 minutes.

  • Step 4 — The Nurse's Letter (hidden): Replay the CRTV log collectible sweep before credits. ~3 hours.

  • Step 5 — Saint Amelia's Wake (D): Start New Game Plus, accept Richard. ~6 hours including the Hard-mode run.

Time and Difficulty Budget

StepEstimated TimeDifficultyCarries Forward?
Departure8 hStandardYes (weapons)
The Dive1.5 hStandardYes (weapons)
Vow of Silence1.5 hStandardYes (weapons)
Nurse's Letter3 hStandardYes (weapons)
Saint Amelia's Wake6 hHardYes (New Game+ items)
Total~20 hMixed

That 20-hour budget compares favorably to the 35–40 hours reported by players who attempt the trophy blind, because the planned run avoids redundant exploration of St. Amelia's harbor and the hospital sub-levels. The Silent Hill Townfall achievement list PS5 reference breaks down which trophies this same run path also picks up along the way, which is helpful for trophy hunters chasing the Platinum at the same time.

Frequently Asked Questions

How rare is the Silent Hill Townfall all endings achievement?

Around 4.6% of Steam players and 5–10% of PS5 players had unlocked the all-endings trophy in the first week after launch, putting it firmly in the rare tier on both platforms and the rarest non-Platinum completionist trophy in the list.

Do I need New Game Plus to get the achievement?

Yes, because the Saint Amelia's Wake finale is gated behind the New Game Plus flag. Without starting a second playthrough, the bitmask caps at 4/5 and the trophy stays locked no matter how many standard endings you finish.

Why didn't I see the Silent Hill Townfall achievement pop when I finished the game?

The Steam overlay loses focus during the final cutscene, so the popup often fires offscreen. The achievement is still recorded — check your profile page or the in-game Achievements menu to confirm, which addresses the most common Silent Hill Townfall achievement bug reports.

Are PS5 trophies and Steam achievements worth the same number of points?

No. PS5 uses the Sony tier system (Bronze 15 / Silver 30 / Gold 90), while Steam's internal API uses a flat 100 / 50 / 10 formula, so the all-endings trophy is worth 90 points on PS5 and 100 points on Steam.

Can I get the achievement on Hard mode only?

Yes, but it is not recommended for a first run. Hard mode removes the autosave checkpoints that make the chapter-select branch runs possible, so a Standard first run plus a Hard New Game Plus for the Wake finale is the most efficient path.